Health & Stamina Bundle
A downloadable tool
The Alien Interactions Universal Health System is a fully modular, prefab-driven health and damage framework for Unity 6+. No coding required for basic setup, but with a complete C# API for deep customization.
Key Benefits:
- Simply place our PlayerHUDCanvas or EnemyHealthBarCanvas prefabs in your scene and link your GameObjects—health bars appear instantly.Drag-and-Drop Setup
- • Enemy bars use the built-in UI Slider for maximum compatibilityRadial Player & Slider Enemy Bars • Player HUD uses a custom radial Image (requires Unity’s 2D Sprite package)
- Use included SimpleDeathHandler to auto-disable on death, or hook into OnDeath to trigger VFX, respawn logic, or score systems.Event-Driven Death Handling
- Access HealthController methods and events to apply damage, heal, adjust max health, or kill instantly—all with a few lines of code.Fully Exposed API
- Lightweight MonoBehaviours, zero third-party dependencies, tested on Built-in RP, URP, HDRP, and all Unity-supported platforms.Performance & Compatibility
What’s Included?
- EnemyHealthBarCanvas (world-space slider bar + UI script)Prefabs/ PlayerHUDCanvas (radial health bar + UI script)
- SimpleDeathHandler.cs (demo death handler)Scripts/ HealthController.cs (core health logic) HealthBarUI.cs (updates visuals based on health ratio)
- DemoScene.unity with example inputs and on-screen instructions
- Full Developer & Beginner Documentation to get you up and running in minutes
Minimal Requirements:
- Unity 6.0+
- 2D Sprite package (for radial player bar)
- (Optional) Unity Input System package for the demo scene
Get Started in Seconds:
- Import the package
- Drag the prefab(s) into your scene
- Assign your GameObjects in the Inspector
- Press Play and watch your health bars spring to life
Whether you’re prototyping or shipping a polished game, the Alien Interactions Health System gives you worry-free, battle-tested health and death mechanics in under five minutes.
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Alien Interactions - Stamina System v1.0
A fully modular, prefab-driven stamina solution for Unity 6+. No scripting required for basic setup—even non-coders can go from zero to gameplay in minutes.
Key Benefits
- Simply place one of our two prefabs in your scene and link your character—stamina works instantly.Drag-&-Drop Setup
- Horizontal Bar—ideal for RPGs, platformers, mobile titles, and any genreTwo UI Styles Radial Half-Circle (requires Unity’s 2D Sprite package)—perfect for FPS, twin-stick shooters, and HUD-centric games
- Automatically blink the UI when stamina hits zero, so players instantly know they can’t sprint/jump/attack.Visual Feedback
- Full C# API exposes StartDrain(), DrainStamina(), StopDrain(), RestoreStamina(), RefillStamina(), plus an OnStaminaChanged event for driving other gameplay systems.Advanced Control
- Configurable regen rate, standard delay, and short-delay refill when you stop above zero—tweak to match any design.Flexible Regeneration
- Clean, decoupled codebase ready for custom extensions—no hidden manager classes or magic “singletons.”Event-Driven & Extensible
What’s Included
- StaminaBarCanvas_Horizontal (slider-style UI)Prefabs/ StaminaBarCanvas_Radial (half-circle UI)
- StaminaTestDriver.cs (demo input handler)Scripts/ StaminaController.cs (core logic) StaminaBarUI.cs (UI hookup + blink coroutine)
- DemoScene.unity showcasing both bars side-by-side
- Integration Guides (Beginner & Developer versions)
Compatibility & Requirements
- Unity 6.0+, Built-In RP / URP / HDRP
- 2D Sprite package for the radial UI
- Unity Input System package (demo only; not required in your game)
- All Unity-supported platforms
Get Started in Seconds
- Import the package.
- Drag the prefab into your scene.
- Add StaminaController to your character.
- Link the prefab’s UI component to your controller.
- Press Play and hold Space (or hook into your own input) to see stamina drain, blink, and refill.
Published | 1 day ago |
Status | Released |
Category | Tool |
Author | Alien Interactions |
Tags | bar, health, plug-and-play, stamina |
Purchase
In order to download this tool you must purchase it at or above the minimum price of $7 USD. You will get access to the following files:
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